Good Lt. Dan vs. Evil Lt. Dan (OMG! who's who?)
If you fall off the graph in the Maya, do you fall off the graph in real life?...
Tuesday, April 26, 2011
Thursday, April 21, 2011
Lt. Dan Walk/Run/Ninja
Here are some 3D animations I made with the Lt. Dan rig.
Walk Cycle:
Run Cycle:
Ninja Trick:
Walk Cycle:
Run Cycle:
Ninja Trick:
Thursday, April 14, 2011
Lt. Dan Jumping Rig
So this is my Lt. Dan jumping. Its a little slow in this render for some reason. In Maya I was working on 24 fps thinking it was 30fps. I easily changed that to 30fps and it looked good and fast. But when I rendered in quicktime I had to put my fps up to 60 and its still slow!!! So yea...
Thursday, April 7, 2011
Some 3D Ball Bouncing
This is a basic ball bounce. No loop sorry.
This is a long-jump demonstrating my use of the ball rig.
This is a long-jump demonstrating my use of the ball rig.
Tuesday, April 5, 2011
Perspective Dependent Animation
The purpose of this project is to figure out dynamic ways of utilizing displays that depend on a viewers shifting perspective to create an animation.
I will create displays that will seem to animate as the viewer changes their perspective in relation to the object. The effect is similar to a lenticular style of animation called Vari Vues. Another similar technique called Scanimation was made famous by inventor, artist, and filmmaker Rufus Butler Seder.
The process would work pretty much the same as Seder’s Scanamation technique. In it, an assembled image consisting of what seems to be a scramble of lines made up of keyframe images would be decoded by lenticular lines. These lines are spaced out in such a way that only one frame of the animation is revealed at a time as the lines pass over the scrambled image.
Instead of passing the lines over the scrambled image, it would be possible to set an image behind stationary lines. The animation would then be created as a viewer moved around the object. One issue with this technique is that you don’t get a lot of frames to work with, only enough for simple animations. With that in mind I figured a good use of this would be to create simple animated signs or posters.
I plan on experimenting with the fundamentals of this animation effect, messing with frame rates, spacing, and other technical requirements. Once that is complete I plan to create various animations that will flow within the allotted frames. The final aim of my project would be to have a collection of images that would animate with the viewers shifting perspective. Hopefully this can be incorporated into something useful like an animated exit sign or something else along those lines.
The products of study that I may hopefully be able to produce during this project consist of technical data, some kind method for animation and the production of keyframe slides. First I would need to figure out how I'm going to make it work. Then I need some sort of display that houses the lenticular lines. Finally I would need to draw slides to be displayed.
Rufus Butler Seder
Scanimation
Technical Issues:
- Frame Rates
- Color Schemes
- Spacing/Layering
- Creating the display area
- Creating Animations
Timeline:
Week 1 – Project Proposal
Week 2 – Determine best technical specifications for animation with this method.
Week 3 – Create Various Animations
Week 4 - Finish working on animations.
Week 5 - Design a visually appealing way of displaying the animation.
Week 6 – Finish up display unit.
Week 7 – Integrate animations into display unit.
Week 8 – Fix all the problems.
Week 9 – Finish Up
I will create displays that will seem to animate as the viewer changes their perspective in relation to the object. The effect is similar to a lenticular style of animation called Vari Vues. Another similar technique called Scanimation was made famous by inventor, artist, and filmmaker Rufus Butler Seder.
The process would work pretty much the same as Seder’s Scanamation technique. In it, an assembled image consisting of what seems to be a scramble of lines made up of keyframe images would be decoded by lenticular lines. These lines are spaced out in such a way that only one frame of the animation is revealed at a time as the lines pass over the scrambled image.
Instead of passing the lines over the scrambled image, it would be possible to set an image behind stationary lines. The animation would then be created as a viewer moved around the object. One issue with this technique is that you don’t get a lot of frames to work with, only enough for simple animations. With that in mind I figured a good use of this would be to create simple animated signs or posters.
I plan on experimenting with the fundamentals of this animation effect, messing with frame rates, spacing, and other technical requirements. Once that is complete I plan to create various animations that will flow within the allotted frames. The final aim of my project would be to have a collection of images that would animate with the viewers shifting perspective. Hopefully this can be incorporated into something useful like an animated exit sign or something else along those lines.
The products of study that I may hopefully be able to produce during this project consist of technical data, some kind method for animation and the production of keyframe slides. First I would need to figure out how I'm going to make it work. Then I need some sort of display that houses the lenticular lines. Finally I would need to draw slides to be displayed.
Rufus Butler Seder
Scanimation
Technical Issues:
- Frame Rates
- Color Schemes
- Spacing/Layering
- Creating the display area
- Creating Animations
Timeline:
Week 1 – Project Proposal
Week 2 – Determine best technical specifications for animation with this method.
Week 3 – Create Various Animations
Week 4 - Finish working on animations.
Week 5 - Design a visually appealing way of displaying the animation.
Week 6 – Finish up display unit.
Week 7 – Integrate animations into display unit.
Week 8 – Fix all the problems.
Week 9 – Finish Up
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